Spells

Basic spells
Basic spells can be cast when you obtain the magic element

Scorch

Lightning

Mud

Bubble

Heal

Dark leash

Advanced spells
Advanced spells can be cast after you advanced in your learning of magic

Ignite

Wall of fire

Burning ground

Stealth

Boiling blood

Fire breath

Electrocute

Ball lightning

Static field

Bounce

Lightning speed

Electicity spread

Mire

Rolling rock

Spine

Weaken

Stone skin

Pit

Deep freeze

Waterball

Ice wall

Rain

Frost armor

Cone of cold

Regeneration

Wisp

Healing gate

Mass heal

Purity

Health transfer

Life drain

Shadowbolt

Shadow wall

Eclipse

Desease

Vampirism

Affinity spells
Affility spells are obtained via investing points into affinity trees

Fire affinity
Incinerate

Lava eruption

Pyroblast

Dragon breath

Living flame

Mass boiling blood

Inferno

Hellfire wall

Ambush

Lightning affinity
Smite

Thunderstorm

Wandering lightning

Electric wrath

Forked lightning

Mass lightning speed

Static orbs

Flicker

Somersault

Earth affinity
Lava globe

Swamp

Meteor

Fissure

Ridge

Mass stone skin

Grasping roots

Gravity field

Exhaust

Water affinity
Glacial prison

Blizzard

Ice arrow

Frost breath

Tidal wave

Ice armor

Iceberg

Mist

Ice age

Life affinity
Revive

Mass regeneration

Healing spirit

Accelerating gate

Sacrifice

Clarity

Death affinity
Soul drain

Shadowflame

Deadly beam

Wall of darkness

Curse

Mass vampirism

Plague

Execute

Paranoia

Ultimate spells
Ultimate spells are obtained by spending all affinity points on max level

They are unique to chosen class

Summon demon

Summon lightning servant

Summon golem

Summon ice elemental

Summon death knight

Muspelheim

Wildfire

Chaos bolt

Blink

Lightning spheres

Chain lightning

Apocalipse

Black hole

Wild growth

Steam

Tsunami

Niflheim

Desintegration ray

Death sentence

Damnation